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Today was exhausting. Not much was done physically, but the mental challenge and strain of having to try to plan an entry point into the Sauhagin lair was more than enough to leave me feeling tired. I did learn a fair amount of information about Vunrus, though.

Saltmarsh has become a city of all sorts of races. Becoming a hub of trade right next to the ocean has opened up the gates to a whole host of aquatic races. Locanthas (the small fish people) attempt to play the foot-ball-game against children and fail miserably due to being far more suited at life in the sea. Tritons have begun to appear in the city just as much as any other race. I thought Vunrus might enjoy seeing his people and maybe getting the chance to find his family again. I was wrong.

He has been acting nervous and skittish as of recent, attempting to avoid his people. Apparently the Tritons have a strict military doctrine which does not involve fleeing. In escaping from the Sauhagin with his life, Vunrus feared that he lost any respect or honor with his people. I have heard that some military forces actually execute deserters, so perhaps he fears that as well.

Lizardfolk do not deal with such issues. What others may call prideful actions, we attribute to showing capacity for survival. To display a trophy means that you helped kill whatever it is that you are featuring. On the opposite side, survival is far more important that pride. If fleeing ensures that you and your tribe may live to fight another day, run as fast as you can.

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This mission will be important for Vunrus as well. If he can prove that he is still a capable soldier and not a coward, I'm certain that his people will be willing to overlook one small action. That action ensured his survival, which gave him the opportunity to become as strong as he is now.

The talks for the scouting mission were long and difficult without the leadership of the Cap'n or the guidance of the First Mate. We managed to create a relatively solid plan, but it took far longer than what I would have thought.

Our goal is to scout the Spire Rock that once served as a Lizardfolk outpost. The Sauhagin have occupied for roughly two years at this point and it is time we get it back. There are two entrances into the Spire. The first is two hundred feet below the sea line. It will most likely be heavily guarded by Sauhagin, who primarily breathe underwater.This entryway connects to several submerged levels of the complex before reaching rooms with breathable air.

The second entryway is one hundred feet above the sea level. It is an opening near the top of the complex and connects to one of the other towering rocks through a rope bridge. It will be far less guarded due to Sauhagin's need of liquid and sensitivity to sunlight. Call of the ninja! mac os.

This same sensitivity has set the time of day for the scouting mission. We will have to do it during the daytime, when the Sauhagin are at a disadvantage. Our main goal for this scouting mission will be to fully map the compound and to gather any intelligence that the Sauhagin may have made.

One of the Tritons, I think a general, mentioned that the Sauhagin do not tend to leave written records or plans. While I value the information and trust the Tritons to know more about these creatures than I do, I still want to see if we can find anything. From how others have discussed these monsters, they are not following their typical pattern of wildly hunting and killing. They are becoming more organized. Something must be the cause of this change in behavior and I'm hoping I'll find clues of what it is.

The general plan from what I have gleaned is this: We take the Kar and Saltmarsh fleet several hours out of the Spire Rock. We then join up with the Tritons under the water and they will guide various fish to the underwater entryway. The fish will drive the Sauhagin (who tend to chase after any food presented) in the underwater entrance into a feeding frenzy. As they are feasting, we'll find a way to sneak to the upper entryway (how we'll do that is to be determined) and make our way down the spire.

As we scout the Spire, we will gather as much info as possible and attempt to assassinate any high-priority targets (war chiefs or experienced warriors) that we can isolate. After making our way through the complex we'll then exit and have the fleet finish off whatever else remains. If our scouting mission falls apart, I have received permission from the Queen to demolish the Spire. Even if we cannot reclaim it, we can at least ensure that it will not be used against us later in the war.

I was impressed throughout the meeting with Holly's ability to speak for the group in the absence of the Cap'n or the First Mate. He presented clever ideas and was willing to guide us to the solutions that we needed to take. The lack of drugs has been good for him, though he did describe a feeling of emptiness when I asked of his condition.

There were several issues during the meeting. First, Rand decided to run his mouth about how he felt the Tritons were basically letting the Sauhagin walk all over them. Why he decided to list this grievance in front of all of the collected audience of Saltmarsh I do not know. Choveche mac os. I feel like he was just looking for a fight.

Secondly, we had a spy for an organization called the Scarlet Brotherhood listening in on the meeting. He had murdered the elf ambassador for the town and successfully passed himself off to us until he heard what he thought would be valuable info. He left the meeting without any of us realizing.

Thankfully the Halfling shopkeep witnessed the murder and was knocked out rather then killed by this spy. He reported the crime to us and we gave chase. I managed to follow his (definitely human) tracks to the docks and Vunrus caught him before he could escape.

Holly attempted to interrogate him by shooting him in the foot as we brought him in front of Fireborn. Not a bad technique, but it is better to start with removing toenails or fingers before outright damaging a whole appendage.

With the new information that the Scarlet Brotherhood was probably observing us, we had to leave several of the willing war parties in town. The Lizardfolk, Humans, and Dwarves will keep the town safe with two of the ships of the assembled fleet. The Black-Claw people have done an excellent job of integrating into the town and familiarizing themselves with its terrain, so I feel like we have left the town in safe hands.

Still, that removes valuable allies from the coming battle. We've begun final preparations and will cast off soon. I pray that this plan goes smoothly, otherwise we'll all be consumed by the chaos that is to come.

Crossroads Inn and later Crossroads Inn Anniversary Edition from developer Klabater was crowdfunded in March 2019 and later released in October 2019 and now Klabater are leaving Linux and macOS behind. After dusk mac os.

This is one title that's had a bit of a rough history. At release it was a complete mess, so much so that they later rebranded it to Crossroads Inn Anniversary Edition and it didn't exactly get much better from there. On Steam it has a Mixed overall score from users, on GOG it's a low 2.3 / 5 stars and across Metacritic it also has a rather low 59.

Seems like Klabater are starting to distance themselves from it with an abrupt announcement on Steam that mentioned:

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We are working to get patch 3.0.6 playable for Mac and Linux users however, once that is complete, support for these platforms will be discontinued.

That was it, all that was said about dropping two platforms. Not even a basic and simple apology, no details on why it's being done. I have to admit my disappointment in Klabater on the handling of this game.

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This has been added to a list of other games that did the same on our Wiki. A real shame when this happens but thankfully it's not exactly a game that was turning any heads. Even so, it's still a reminder that this does happen at times. It is again another part of the reason that Valve likely teamed up with CodeWeavers to bring Steam Play Proton to play Windows games unofficially, but that doesn't change the frustration of paying customers being supported, and then one day just - not.

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We did reach out to Klabater to ask for further clarification to no reply.

Steelbreakers Mac Os X

Article taken from GamingOnLinux.com.



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